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Rise form erebus wiki
Rise form erebus wiki








  1. #Rise form erebus wiki how to#
  2. #Rise form erebus wiki mod#
  3. #Rise form erebus wiki update#
  4. #Rise form erebus wiki Patch#
  5. #Rise form erebus wiki mods#

#Rise form erebus wiki Patch#

To check the patch number you have go to the main menu and select "About". If you want the unique flavour of old, some work is needed, because new versions of the game (such as Civilization IV Complete) have the latest patches included in them.

#Rise form erebus wiki mod#

Note that some MOD require a specific version of Civ4 to work, and some MODMOD require specific version of FFH. Suggested MODMODs are evidenced in Bold.Ī more comprehensive (but outdated) list is to be found on Ī newer overview of the modmods still in development can be found here. Also vanilla game is included, to refer release date. To access some relevant version of old MODMOD, nsapshot taken before "things go crazy", visit: īelow are listed the most popular modmods for FFH2. In example Wild Mana, while very old, introduce an interesting mana mechanics and an appealing "auto-cast" automatism for terraforming and buff, avoiding tons of new complex content. For this reason someone still struggle to use old versions, often less polished but also more crisp, clear. Normally you will prefer to use the most recent iteration of each line, but some people do not like the exaggeration of new features and rules of the late MODMOD, often not documented in any wiki or Civilopedia. Orbis is a really ancient MOD never updated: it is good stuff but it lacks the polished feel of a recent MNAI based work.

rise form erebus wiki

Avoid them while you learn the game.ĪoE is still actively refined by black_imperator in a dedicated Discord: MagisterModmod is still frequently updated by MagisterCultuum also to incorporate the ever evolving MNAI-u updates.Īshes of Erebus and Master of Mana Xtended are another story. For a total overhaul mod It is very difficult to understand all the modifications, that are often undocumented in the Civilopedia o in the wiki, buried under generations of changelog, scattered under different authors and merging of different Component.

#Rise form erebus wiki how to#

They are quite similar to the original release and pay attention to balance and AI behavior, while the others adds tons of stuff to the game, often without teaching the AI how to use it, that result in easier games.

#Rise form erebus wiki update#

Lfgr still update MNAI-u and EMM-u regularly, and often the dependent MODMODs are updated consequently. Some people consider it the "new vanilla", some think the re-balance features are a bit too aggressive. Since then lfgr has taken over the development with an unofficial release of new version, with latest releasebeeing MNAI-u v2.9u dating 2021.ĮxtraModMod is good MODMOD with a polished feels, limited new contents, and several game balance optimization useful to optimize Multiplayer Games. MNAI is often incorporated in other MODMOD, in its latest version, v2.71, dating 2017. A lot of people are just satisfied with this: you have high compatibility, you may read a lot of tutorials or reports, you have a rich and stable experience. The AI is smart, so consider that difficluty is generally more severe. It a good place to start, playing the Scenarios and some custom game at low difficulty. To maintain the original feel while playing a smooth, refined, mature version of the gmae, it is quite recommended to switch to the MNAI MODMOD, leaving its extra options off. This still leaves a lot a bug, a certain general lack of stability, and an AI behaviour quite incosistant. The original 2008 FFH2 is quite bugged, so to play the Vanilla game, as intended by his creator Kael, it is recommended to use the latest stable releasev0.41o, with the simple application of a necessary hotfix by Tholal to address a single, annoying busog about Pyre Zombie/Sons of Asena, also known as unofficial patch v0.41p.

  • Magical compartment reworked: Wild Mana -> Master fo Mana -> Master of Mana Xtended.
  • Lots of new contents: Fall Further -> Fall Further Plus -> Rise From Erebus -> Ashes of Erebus.
  • rise form erebus wiki

  • Lots of content but optimized and still updated: MNAI -> MagisterModmod.
  • Multiplayer ready: Erebus in the Balance + MNAI -> ExtraModMod -> ExtraModMod -U.
  • Vanilla style: Fall from Heaven -> Fall from Heaven II -> More Naval AI -> MNAI-U.
  • Vanilla: Fall from Heaven -> Fall from Heaven II -> Fall from Heaven II + Tholal's Pyre Zombie/Sons of Asena fix.
  • To provide a practical summary of the MODMOD panorama as of 2022, 17 years after the release of the first FFH MOD, you have to consider 6 main lines of development:
  • 18 Wild Mana/ Master of Mana line of development.
  • 7 Chipote cheat and the debugger console.
  • 5.1 Typical setup with multiple MODMODs.
  • 5 General instruction on installing and managing MODMODs.
  • #Rise form erebus wiki mods#

  • 4.3 Link on desktop with automatic launch of MODs.
  • 4.2 Automatic launch of MOD in Any Version.
  • 4.1 Automatic launch of a MOD in Steam Version.
  • rise form erebus wiki

    3 Steam Users: revert to standard BtS v3.19.










    Rise form erebus wiki